Mod Proto's here to take us through NXT's past, present and future in today's Dev Blog.
After years of internal development, 2016 saw our NXT client released into the world.
In many ways, this was just the beginning. The client was built and delivered to you, but it's still very much part of our day. The great thing about working on an MMO like RuneScape is that you live with the same game that your players do every day. We use the game to test and build new content, to do events with you, and as our tool to tell the many stories of RuneScape. We work on the client every day and will do as long as you keep playing.
Previously, we have talked about some of the technical challenges involved in releasing NXT. We always knew that – despite our best efforts to make a perfect client - only testing in house would fall short. That's why we looked at ways we could get your eyes on it as soon as possible.
You may recall sneak previews at RuneFest and beta weekends. Using the data from these, we carefully selected what tweaks and changes we needed so that we could have a release that was stable and fully featured, but still timely. With over half a year of live play behind us I'm pretty happy with the level we launched at. If you want to learn more related content and Buy RS Gold from http://www.mmors.com/